D.I.Y. Course
Our flagship course - START Designing Skateparks set to your own timetable and speed.
Self-paced to suit whatever works for you.
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Module 0: Welcome
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0.1 - WELCOME New Members!
Thanks for choosing us to help teach YOU how to design skateparks!
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0.2 - About Your Instructors
Here's a quick rundown of who we are.
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0.3 - Outline and Objectives
The full (BIG!) list of everything we cover.
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0.4 - Commitment
Give yourself a pat on the back for finishing the first module!
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Module 1: The Game Plan
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Module 2: Dramatically Increase Design Performance
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2.1 - Hardware and Software Requirements
Your computer, keyboard and mouse are critical for speed and performance.
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2.2 - What We Use
Build up your equipment from what you have, to what you need.
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2.3 - How to Install Templates, Hot Keys, Etc. to Get Up and Running Fast
Discover what makes the design process easier and more efficient!
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Module 3: The Simple Skatepark Design Process
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3.0 - Introduction
Our Simple Skatepark Design Process is about getting those unique ideas OUT of your head to START designing!
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3.1 - List It
This is the first step in the Simple Skatepark Design Process to capture all our ideas.
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3.2 - Sketch It
In the second step of the process, we test how the obstacles might lay out and flow together.
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3.3 - Draw It
The third step turns our ideas and sketches into an accurate 2D CAD plan using SketchUp.
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3.3.1 - 2D CAD Plan Process (Full Video)
Watch all of the pieces come together in one video, and review specific elements with the individual videos later!
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3.3.2 - 2D Manual Pad
Drawing the 2D manual pad.
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3.3.3 - 2D Ledge
Drawing the 2D ledge.
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3.3.4 - 2D Stairs
Drawing the 2D stairs.
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3.3.5 - 2D Wallie End
Drawing the 2D wallie end.
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3.3.6 - 2D Mogul
Drawing the 2D mogul.
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3.3.7 - 2D Flat Bar (Square)
Drawing the 2D flat bar (square).
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3.3.8 - 2D Quarter Pipe
Drawing the 2D quarter pipe.
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3.3.9 - 2D Bank Ramp
Drawing the 2D bank ramp.
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3.3.10 - 2D Banked Hip
Drawing the 2D banked hip.
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3.3.11 - 2D Euro Gap
Drawing the 2D Euro gap.
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3.3.12 - 2D Handrail (Round)
Drawing the 2D handrail (round).
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3.3.13 - 2D Kerb/Curb
Drawing the 2D kerb/curb.
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3.3.14 - 2D Hubba
Drawing the 2D hubba.
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3.3.15 - 2D Quarter Pipe & Bowl Pocket
Drawing the 2D quarter pipe and bowl pocket.
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3.3.16 - 2D Roll In
Drawing the 2D roll in.
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Module 4: Turn Your Sketches Into 3D Models!
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4.0 - Introduction
This is the fun part where you see your design come to life!
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4.1 - 3D CAD Modelling Process (Full Video)
Watch all of the pieces come together in one video, and review specific elements with the individual videos later!
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4.1.1 - 3D Manual Pad
Drawing the 3D manual pad.
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4.1.2 - 3D Ledge
Drawing the 3D ledge.
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4.1.3 - 3D Wallie End
Drawing the 3D wallie end.
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4.1.4 - 3D Stairs
Drawing the 3D stairs.
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4.1.5 - 3D Mogul
Drawing the 3D mogul.
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4.1.6 - 3D Flat Bar (Square)
Drawing the 3D flat bar (square).
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4.1.7 - 3D Bank Ramp
Drawing the 3D bank ramp.
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4.1.8 - 3D Quarter Pipe
Drawing the 3D quarter pipe.
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4.1.9 - 3D Platform
Drawing the 3D platform.
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4.1.10 - 3D Banked Hip
Drawing the 3D banked hip.
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4.1.11 - 3D Euro Gap
Drawing the 3D Euro gap.
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4.1.12 - 3D Kerb/Curb
Drawing the 3D kerb/curb.
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4.1.13 - 3D Hubba
Drawing the 3D hubba.
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4.1.14 - 3D Handrail (Round)
Drawing the 3D handrail (round).
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4.1.15 - 3D Roll In
Drawing the 3D roll in.
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4.1.16 - 3D Quarter Pipe Hip & Bowl Pocket
Drawing the 3D quarter pipe hip & bowl pocket.
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4.1.17 - 3D Platform (Round Corners)
Drawing the 3D platform (round corners).
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4.1.18 - 3D Base Slab / Flat Bottom
Drawing the 3D base slab / flat bottom.
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4.1.19 - 3D Steel CHS Coping (Round)
Drawing the 3D steel CHS coping (round).
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4.1.20 - 3D Steel Angle Coping (Square)
Drawing the 3D steel angle coping (square).
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4.1.21 - 3D Steel Angle Coping (Hubba)
Drawing the 3D steel angle coping (hubba).
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4.1.22 - 3D Pool Coping
Drawing the 3D pool coping.
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Module 5: The 3 P's - Preparation, Production and Presentation
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5.0 - Introduction
Set up and show your designs in a clear and professional manner so they can be understood, financed and ultimately, built for everyone to enjoy!
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5.1 - Preparation and Clean Up
It’s time to review and fine tune your 3D model.
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5.2 - Applying Materials
Add materials and colour to make your skatepark stand out.
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5.3 - Using Styles
See how different styles are used to create great looking images!
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5.4 - Setting Up Views
Create different views to show the best features of your skatepark.
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5.5 - Creating Shadows and Fog
Use shadows and fog to add drama and depth to your designs.
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5.6 - Exporting High Quality Images
Learn what settings produce sharp images every time!
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5.7 - Layering Your Exported Images
See what techniques can be used to help enhance your images.
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5.8 - Setting Up Presentation Packages
Lay your design out in a presentation package to fully illustrate your skatepark concept design.
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5.9 - Export to PDF Settings
See what settings give you the optimum output without blowing up file size.
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5.10 - You are DONE!
CONGRATULATIONS!!! You can now design skateparks!
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